8/30/2023 0 Comments Myst 4 bookshelf puzzleIn many ways, Myst IV: Revelation can probably be described as a "make or break" title for this long running franchise. The worlds of Myst are seldom as they seem at first, however, and it is likely that fans will experience many "revelations" as they explore this fourth adventure.Īny fan playing this game may get the distinctive feeling that everything which has happened in the Myst series so far has been building up to the monumental sequel that is Myst IV: Revelation. Atrus' young daughter Yeesha has gone missing, and players are put in a unique position to help save her. Yet despite their many discoveries, one question has remained: Whatever happened to Sirrus and Achenar, the two feuding sons of the original adventure's extra-dimensional explorer Atrus? Players may very well discover the answer to this question - and many others - in Myst IV. Since the breakthrough release of the first Myst game in 1994, fans have visited countless alternate dimensions and surreal realms. When you start sounding like John Walker when talking about adventure games, then you've got a fucking problem.After adventuring through the ages, gamers return to the original realms of Myst in Revelation, the fourth full title in the series. ![]() My only conclusion is that you either don't know adventure games as well as you claim to and object to doing the few real gameplay elements you're expected to partake in (exploring, experimenting, writing down clues as you go), or you just like making up shit about games you don't like based upon what other people have said about it. I don't mind fucking complaining about Myst, or any of the problems I had with the sequels but for fuck's sake complain about the game's actual faults, not one you just pulled out of your ass: complaining about puzzles being illogical in a game when most of the shit is predictable, mechanical and with so many solutions spoon-fed to you just fucking baffles me. Or if you had to play it not in your native language and so didn't understand that first clue. Or that if you were hard of hearing, then you were fucking screwed on the Age connected to the spaceship, or that the maze was far too slow to navigate if you'd not done Ages in the right order and missed a clue (though that wasn't necessary to complete it), and was slow even when you know what you were doing. I mean, if you were to complain about the organ puzzle in the space ship being a pain in the ass because the input tended to slip a note if you weren't careful (at least, in the original version)l, that's one thing. The books in the libary - the ones you can read, anyway - do the rest. Doing that and exploring behind the bookshelf in the library, accessed by one of the other paintings, let's you in on the Tower of Clues that basically hand-holds you through getting into most of the other Ages. ![]() Clicking on it has an effect, just like every other painting in there seems to have, and its really obvious when something's happening.
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